

- TORCHLIGHT GAME FOR XBOX 360 PC
- TORCHLIGHT GAME FOR XBOX 360 PS3
- TORCHLIGHT GAME FOR XBOX 360 SERIES

Torchlight III takes place after the events of Torchlight II, naturally. Yet even though it has changed, I can still say it’s a pretty decent game.
TORCHLIGHT GAME FOR XBOX 360 SERIES
I was excited to play this entry in the series since it was originally known as Torchlight Frontiers and had a whole different take on the game. I’ve played the previous iterations, even reviewed Torchlight II. Microsoft is acting as the publisher for the XBLA release.Torchlight III is a top-down action RPG published by Perfect World and developed by Echtra Games.
TORCHLIGHT GAME FOR XBOX 360 PS3
Q: Will Torchlight be released for the PS3 / PSN?Ī: There are no PS3 plans at this time. In addition, there are three new armor sets (one for each class), some new random quests for one of the miners in town, and a new pet – the Chakawary. Automaps are brought over from TL2’s new automap system ( They are rendered out and much more readable, and icons cleave to the borders of the ring ). Better animation blending makes combat snappier ( hard to describe, but you’ll probably feel it ).

We brought over some goodies from TL2 to the console version. Socketing, enchanting, fishing, the infinite dungeon, item combination, are all represented. We didn’t remove any features, with the exception of secondary weapon sets, because there was no way we could find that didn’t feel horrible in inventory management.
TORCHLIGHT GAME FOR XBOX 360 PC
Pretty much everything from the PC version is here. you don’t select corpses to summon a Nether Imp – you just cast it and if there’s a corpse around, there you go ). Some skills have had alterations to their functionality to make them feel better ( i.e. Q: Has anything been removed/added for the console version?Ī: No skills have been omitted. Movement speed is analog – you can move slower by easing on the stick, something you can’t do at all on PC. If you’ve played classics like Dark Alliance or Champions of Norrath, you have the general idea ( but no jumping ). Combat pace feels ‘faster’ and more maneuverable. ‘lobbed’ skills mapped to the triggers have a default distance, but you can finesse them for longer or shorter throws by holding the trigger at a given depth. Ranged combat is actually in many ways easier – kiting and dodging are significantly more viable with a controller and the autotargeting for ranged attacks works pretty well. You don’t ‘target’ enemies – you’ll get a red highlight for a ‘primary’ target that is in range, but for melee attacks you hit everything in your damage cone (secondary targets get secondary damage ). Combat is a little different – you move forward slightly with melee attacks and all the attack animations are redone to support this.

PC, oddly enough.įorce feedback is in for quakes, strikes, low health heartbeats, and tugs on the fishing line :) Feels nice.Ī: Control is direct – no virtual cursors ever. Most of us actually find it easier to use a variety of skills on the console vs. You can have 4 active mapped skills at a time, and a secondary set that you can swap between (using the dpad) for 8 mapped skills. We iterated on the UI a ridiculous amount. You don’t have to think about it or map it. Potions ‘auto pick’ the best potion to heal you or regen mana. The concept of item ’slots’ is done away with – you just have a number of items you can hold ( 50 – ignores stack counts ). Q: What has been changed to make the game work on the 360?Ī: The UI is COMPLETELY overhauled from the ground up.
